51st State Master set, arrived in the mail yesterday, got in two games of it last night. Despite the similarities to Imperial Settlers, it plays fairly different. The limit on the tokens you can convert per turn changes the dynamic. You can’t just work with the raw materials.
Innovation, twice over the weekend. It plays fairly quickly, though it gets a big chaotic with 4 players.
Shipwrights of the North Sea. Sunday night. Drafting ships and workers, with limited space. Workers are your income and base material to convert to other goods. It’s interesting. But seemed to stall midgame.