Matt’s Campaign – Day Six

After a long break, we have managed to get the group back together for D&D. We’re in a forest, and two of the party members have gotten into a fight and exploded. Currently, the forest is on fire because of their fight.

And we are running away from it. The elfadin has the stag, the bard casts cat’s grace to make it easier to weave through the trees, and the mercenary is in trouble. There is also a druid, who has recently assisted the party in finding their way through the woods. The bard attempts to inspire the mercenary, and then the druid turns into a dire wolf for the mercenary to mount.

We escaped from the woods, and there was a strange voice that we didn’t hear, memories that we no longer remember, and now we know that we need to find the Leader of the Feathered Ones, who lives among the vines. Though old, he has one more flight in him.

And we are now some place near the Wizard of Wines, and we’ve noticed that there are lots of vines around.

The swordsman that we’ve been dragging along with us seems to have a different set of memories than we do. And when the bard checks his notebook, he notices that his notes aren’t in his hand. There has been a shift in reality, someone has handcrafted a patch over this reality. But the changes seem fairly minimal and benign.


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