So, since Reive is stuck working with an unreliable schedule, we’re starting a new campaign.
We’ve got a human criminal who woke up after his execution in a strange metallic body, and had to craft himself a human suit to be able to blend in. It took him a while to realize that he’s a continent and a few hundred years away from where he died.
He was buried with a rather large rifle, which despite having no memory of, he knows intimately, including how to fire it, reload it, and craft ammunition for it.
For those who were wondering, the skin for the human suit came from “recycling” a bandit who died during an ill-conceived attack on the people who had recovered him from the ruins. The bandit continues to contribute to the greater good, post mortem, despite his ill intentions in life.
Speaking of the people who dug him up, one of them is a strange elf, and the other is a catperson.
He looks much like a beggar, wrapped in stained rags.
The adventure began with some traveling down a road, approaching a village. The party was look forward to relax over a nice roast beast at the village, but the village is currently be roasting by a beast. Kobolds and humans wearing purple robes are running around causing trouble, while dragons fly around overhead, spitting flames.
Running into the village, we ran into kobolds running out of the houses. They don’t live long, facing of against a tabbymonk, a elvish swordswomen, and angry half elf dragonstalker. Oh, and a tall silvery man who did some healing.
However, they were just a scouting party for something much larger, so we fled into the nearby keep, getting inside just before they sealed it.
Inside the keep, we helped with the defenses, and waited out the attack. There was talking about why the cult would be attacking the city. The old man kept smoking his pipe and mended things.
There were people who we probably should have killed, but they wanted to take things slow, so we went down the tunnel.
The door was locked, so the strange ragged man pulled off his gloves and then his finger tips, and then inserted the metal underneath into the lock. After a bit, he’d cleaned enough of the lock for the key to work properly again.
On our way out of the sewers, we ran into a rat swarm, which would have eaten our faces, if we hadn’t had a ranger who knew how to whistle for the rats.
Then the ragged man ripped something wiry from his arm, and dripped liquid from it onto the hinges. After that, the sewer exit opened silently.
Outside, a couple of kobolds and some dragonborn and a guard drake are searching for the party. But since they don’t know where we exited, the party manages to surround them.
The monk throws darts, the ranger manages to calm down the drake, the funny man shoots the leg off one of the dragonborn, and the other kobolds get knocked out.
Then the monk gets a skunk thrown into their face, which sickened her. After the battle, the ranger made the drake into a pet, and stored it in the basement of the tower. The beggar picked up the dragonborn’s severed leg, with the spoken intent of creating a lamp out of it later.